In this episode:
We had a chat with Paul Sztajer of SeeThrough Studios about their story-driven physics puzzle video game, Particulars, and also Paul’s involvement in board game design with Time Fight. Also, Evan reviews Seconds, Dan and Aaron talk about games they played at the Godzilla Games board game meetup and Adam eats some cardboard sushi? We also bring back perennial crowd-favourite: Standards Whinging!, and talk about video game achievements and EULAs.
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Episode 52 – Fighting Particular Times with Paul Sztajer
Music: Theme for Harold (var. 2) by Kevin MacLeod is licensed under a CC Attribution 3.0.
Links for the things we talked about:
Check out Particulars from SeeThrough Studios and Time Fight by Paul Sztajer (@pdyxs)
Paul also used to run the Game Engine Podcast
Short Sharp Games Night at Alchemist’s Refuge, Games Laboratory, 328 Little Lonsdale Street Melbourne
Check out the “All Power Grid Maps” event at PAX Australia 2014.
Sushi Go! by Phil Walker-Harding of Adventureland Games
Any discussion of standards always reminds me of this xkcd strip.
Mark Rosewater writes Making Magic, which is a really great insight into game design.
We previously spoke with Nicole and Jason Stark on the podcast here.
Werewolf is a classic “board” game and genre of board games
Player Archetypes (warning: TVTropes link)
Richard Bartle’s examination of player behaviour in MUDs
Timmy, Johnny and Spike (and revisited)
Hate Plus has an unachievable achievement
Sending a garden gnome into space in Half Life 2 Episode 2
The Stanley Parable’s achievements are pretty great
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