The Action Points Podcast! Episode 62: Couching Trigger, Hidden Drag-and-Drop
In this episode: We haven’t had an episode without a guest for while, so we get rambly as we talk about some couch multiplayer games that we’ve been playing. Evan […]
In this episode: We haven’t had an episode without a guest for while, so we get rambly as we talk about some couch multiplayer games that we’ve been playing. Evan […]
Welcome to the first GEEKY SHIT post, where we’ll be taking a look at rare/interesting/geeky items! Our adventure through the endlessly inane items available for pop culture consumers like yourselves […]
“What is Mother 3, you ask? It’s strange, beautiful and heart-breaking. It was never released in English (and probably never will be), so fans created an unofficial English translation. It […]
In this episode: We chat with indie developers Nicholas McDonnell and Justin Whitfort of Samurai Punk about their freshly-released multiplayer shooter sportsmanship simulator, Screencheat. We talk about the game, level […]
In this episode: This week we talk to another board game designer who has a project on Kickstarter: Sam Gallon of Gallon Games with his word game, Pick A Vowel. […]
“The lazeroids crashed against the cliff as we hastily made our ascent with on graviboot-shod feet. As we were almost halfway up the vertical expanse, I heard a faint beeping […]
Evan explores the space station Sevastopol, or its lockers and ventilation systems at least. We look at a small section of gameplay as Evan lets us know what he thought […]
In this episode: We talk to Phil Walker-Harding, designer of Sushi Go!, Pack of Heroes and many more games from Adventureland Games. We chat about his process for designing Sushi […]
This is actually three weeks old, originally recorded on September 14th, however Tim’s PC just happened to die at that point plus his ma was in hospital and if that […]
In this episode: Go play Rabbit Rush. Just go. Once you’re done, come back and listen to us chat with the designer, Kevin Chen. We talk about the game, the […]
I’ve been interested in board game design from a young age, starting with statistic sheets for robots I drew in my notebooks and on to trying to design my own […]
Evan takes a look at “Walking Simulators” You know those “games” where there’s hardly any gameplay, and you just walk through an environment? Evan presents a collection of some of his […]
In this episode: We chat with New Zealand based developer Joe Chang of Eyemobi and currently Kickstarting a procedurally generated horror game, Phantasmal. We also talk about horror games in […]
In this episode: We speak with Brisbane-based board game designer and host of the Tablepop podcast, Jason Kotzur-Yang. We talk about his design process and setting goals for Hedron (successfully […]