In this episode:
We are joined by Morgan Jaffit of Defiant Development to talk about their latest project: Hand of Fate. In addition to discussing the game and how it came about, we also talked about gaming as parents, integration of board games and video game tropes, relying on tropes in game design, treating your Kickstarter backers right, and games for niche audiences. Also, Evan talks a little about Evolve and Aaron gives an overview of the brand new XCOM board game.
Download link below or on iTunes, and feel free to send us any feedback at theactionpointspodcast@gmail.com. You can also follow us on Twitter as @action_points, and on Facebook and Google+
Episode 76 – Morgan Jaffit and (the) Hand(s) of Fate
Music: Theme for Harold (var. 2) by Kevin MacLeod is licensed under a CC Attribution 3.0.
Links for the things we talked about:
Check out Hand of Fate, out now on PC, Mac, Linux, X Box One and Playstation 4.
Follow Morgan on Twitter (@morganjaffit) and check out more from Defiant Development on their website (defiantdev.com) and on Twitter (@DefiantDev)
There are actual swamp chickens.
We just did part 2 of our group discussion on Mother 3 – DAMN BROOMS
This GGJ 2015 game deals with a specific period.
Morgan was on a panel about the convergence of tabletop and digital games at PAX AUS 2014
EV Training and IV Breeding in Pokemon
Total Annihilation still has an active community, it appears
New World Order – The “new” paradigm of Magic: The Gathering design
Journey and Flower by thatgamecompany
Counter Strike had a cheating scandal recently
We had a conversation with Sye and Allen on the podcast regarding using tropes in board games
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