Victory Pointers 016 – GenCon 2016 with Sean Carroll

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We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.

Sean Carroll – @93MadeGames / 93 Made Games

Kim Brebach – @secretbasegames / Good Games Publishing

Aaron Lim – @ehronlime / theactionpointspodcast.com

Sye Robertson – @syelon / syelon.com

 

Episode link below or on iTunes, and feel free to send us any feedback at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.

Victory Pointers 016 – GenCon 2016 with Sean Carroll

What we talked about

0:44 – Introducing Sean Carroll of 93 Made Games

2:20 – The power and beauty of spreadsheets in designing games

10:30 – How UI design affects how people play games

12:05 – Considering emotional highlights in balancing games

14:10 – The Kickstarter for Unfair just launched after GenCon

15:05 – Learnings from running Kickstarters: You can’t please everyone all the time and maintaining communication

17:50 – What is a “murder board”, and why should you have one?

21:40 – Exhibiting games is difficult

23:45 – The importance of taking time off

28:58 – GenCon 2016, first time experience at the convention as publishers

41:32 – Response from American audience to smaller publishers

44:50 – Giant versions of games

51:10 – Getting help with local demos through Envoy and the Indie Game Alliance

55:05 – Meetings happening around GenCon

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

 

 

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