We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.
Sean Carroll – @93MadeGames / 93 Made Games
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
Episode link below or on iTunes, and feel free to send us any feedback at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.
Victory Pointers 016 – GenCon 2016 with Sean Carroll
What we talked about
0:44 – Introducing Sean Carroll of 93 Made Games
2:20 – The power and beauty of spreadsheets in designing games
10:30 – How UI design affects how people play games
12:05 – Considering emotional highlights in balancing games
14:10 – The Kickstarter for Unfair just launched after GenCon
15:05 – Learnings from running Kickstarters: You can’t please everyone all the time and maintaining communication
17:50 – What is a “murder board”, and why should you have one?
21:40 – Exhibiting games is difficult
23:45 – The importance of taking time off
28:58 – GenCon 2016, first time experience at the convention as publishers
41:32 – Response from American audience to smaller publishers
44:50 – Giant versions of games
51:10 – Getting help with local demos through Envoy and the Indie Game Alliance
55:05 – Meetings happening around GenCon
Links to what we talked about
- Gen Con
- Paperize
- Unfair on Kickstarter
- Good Games Publishing and CMON announce strategic relationship
- Grail Games
- Thylacine Games
- Man vs. Meeple
- The Envoy Program
- The Indie Game Alliance
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co