In this episode: Evan and Aaron talk about their experiences with Kickstarter and also review a whole bunch of comics, games and anime in this cozy episode. Things we talk […]
Read Article →
In this episode: We talk about villains that we love to hate, love to love and the role of tragedy and pathos in boners. In our roundup: Dan went to […]
Read Article →
In this episode: We start off our first recording session of 2017 with a big catch up on what we’ve been up to during our holiday breaks, including some big […]
Read Article →
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll – […]
Read Article →
Bigshot Toyworks sits at the intersection of great design, cool IPs, and excellent production. Their work on Maddie, the Cthuloid My Little Pony inspired character, was followed up in 2015 […]
Read Article →
We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot […]
Read Article →
We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with […]
Read Article →
We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on […]
Read Article →
Kim’s game, Monstrous, is now being shipped to backers! We also chat about shipping games, dexterity games and designing games with kids and families in mind. In the second half […]
Read Article →
We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with […]
Read Article →
In this episode: We finally get around to chatting about Star Wars Episode VII at length, since Evan was the last holdout who had not seen it. We talk about […]
Read Article →
In this episode: We are joined by officially new host (AKA replacement Adam) Jackson to chat about what we are looking forward to in 2016. We talk about the movies, […]
Read Article →
We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 […]
Read Article →
We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out […]
Read Article →
In this episode: We’re joined by Ken Lee of the Hyper Pixelcast for a wrap-up of PAX Australia and what games and experiences delighted us at the convention. We also […]
Read Article →
Aaron interviewed some indie board game designers, publishers and artists while he was at PAX Australia 2015. Listen on to find out what’s going on here in Australia. Episode link […]
Read Article →
In this episode: We were just at PAX Australia this weekend and spent some time chatting with some indie video game developers about the games that they were showing at […]
Read Article →
(This page is still under construction. If you know of a great resource that’s not on here, please mention it in the comments or email us and we’ll add it […]
Read Article →
Welcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel […]
Read Article →
In this episode: We’re joined again by Jason Kotzur-Yang to chat about his latest Kickstarter project, Ragnaroll. We talk about thematic integration and learning about your own design sensibilities. In […]
Read Article →
I’m hoping to do these digests monthly, although this took me way longer to write than July’s since I had a break of 2 weekends without board games in July […]
Read Article →
In this episode: We are joined by Alan Sutcliffe and Josh Sommerfeld, currently Kickstarting Crafted Labs, to talk about 3D printing and making things. Download link below or on iTunes, […]
Read Article →
In this episode: Aaron chats with the creators of CatTube Famous, Josh Harvey and Liam Alkamraikhi about their successfully funded Kickstarter project, game jams, cats, emus, game aesthetics, web addresses, […]
Read Article →
In this episode: We chat about a whole bunch of comics and comic-related news as we are joined by Fred Atkins, from our friendly local comic shop and writer of […]
Read Article →
In this episode: It’s Aaron’s turn in the hot seat as we get him to answer a bunch of questions sourced from our friends and enemies. Also, Aaron reviews The […]
Read Article →
In this episode: Guess who’s been playing Splatoon? It’s all of us. But mostly Evan. Evan is a squid now. We just have to accept that fact. A delicious, crunchy, […]
Read Article →
In this episode: The board game focus continues on the podcast, as Aaron chats with Dylan Shearer and Aaron Sparke of Table Tyrant Games. Their Kickstarter for Tavern Fame will […]
Read Article →
In this episode: Aaron chats with Kim Brebach of Secret Base Games, currently Kickstarting the monster-throwing game of Monstrous. We chat about Kickstarter, shipping woes, lowering barriers for Kickstarter backers, […]
Read Article →
You know that feeling when you just want to step into a randomly generated set of cold, brutally functional rooms that are littered with otherworldly monstrosities that may or may […]
Read Article →
If you’re just here for some slides, they’re at the bottom. Hope you find them useful? α Let’s start things off with a crisis of identity: Halfway through […]
Read Article →
In this episode: We are joined by Ken Lee from the Hyper PixelCast as we discuss nostalgia in media. We also talk about what we get nostalgic about, remakes, licensed […]
Read Article →
In this episode: We speak to Ray Williams of Munji Studios and his second foray into Kickstarter with Goblin Hunters. We also talk about Kickstarter’s “Remind Me” function, games to […]
Read Article →
In this episode: It’s time for another podcast host interview! This time Adam takes the hot seat as we quiz him about anything that comes to mind: Malaysia, his TED […]
Read Article →
In this episode: We are joined by Morgan Jaffit of Defiant Development to talk about their latest project: Hand of Fate. In addition to discussing the game and how it […]
Read Article →
In this episode: I have a chat with the 3 Al-migos (Al Caynes, Alistair Kearney and Allen Chang) about their experiences and lessons learned from their Kickstarter forays. We also […]
Read Article →
In this episode: We chat with Tim and Rok from Cardboard Embassy about food, cooking, curry, board games, Game Salute, Kickstarter, the Southern hemisphere, game pricing, getting started with board […]
Read Article →
I’m sick of all these so-called “walking simulators” bombarding me with too much action. I want walking. I’ll open a door or two if I have to, as long as […]
Read Article →
In this episode: I chat with Myles O’Neill, another Australian indie board game designer who is Kickstarting Dragon Racer, a tactical card drafting game about racing dragons. We also talk […]
Read Article →
In this episode: We interrupt the PAX Australia 2014 coverage to bring you this interview with Al Caynes of Hittin Crits, Senyac Games and El Luchador Fantastico Grande. I checked […]
Read Article →
In this episode: In part 2 of our PAX Aus 2014 coverage, we cover the tabletop side of PAX. We also interview some indie board game designers behind Robots & […]
Read Article →
Welcome to the first of (hopefully) many PAX Aus reports from the Action Points Crew! Head on over to the podcast to hear interviews with all these developers, or read […]
Read Article →
In this episode: This week we talk to another board game designer who has a project on Kickstarter: Sam Gallon of Gallon Games with his word game, Pick A Vowel. […]
Read Article →
In this episode: We talk to Phil Walker-Harding, designer of Sushi Go!, Pack of Heroes and many more games from Adventureland Games. We chat about his process for designing Sushi […]
Read Article →
I’ve been interested in board game design from a young age, starting with statistic sheets for robots I drew in my notebooks and on to trying to design my own […]
Read Article →
In this episode: We chat with New Zealand based developer Joe Chang of Eyemobi and currently Kickstarting a procedurally generated horror game, Phantasmal. We also talk about horror games in […]
Read Article →
In this episode: We speak with Brisbane-based board game designer and host of the Tablepop podcast, Jason Kotzur-Yang. We talk about his design process and setting goals for Hedron (successfully […]
Read Article →
Evan treads where Aaron dares not… in the randomly generated horror title, Phantasmal. Currently up on Kickstarter and on Steam’s Greenlight, Phantasmal has to reach $15,000NZD by Friday, October the 10th, […]
Read Article →
In this episode: Apologies for our lackluster audio in this episode as we had a few Skype Issues (TM). Nonetheless, we had a wonderful chat with Nicole and Jason Stark […]
Read Article →
After a lovely email from Hammond and a bit of a think about our funny accents, we put together a bit of a list of Australian board games and designers. Super […]
Read Article →
In this episode: We chat with Perth-based game designer and man of many talents Wesley Lamont about his upcoming board game, COGZ. There’s also some talk about game jams, Kickstarter and […]
Read Article →