The Mechanics of Failure (XCOM2)
Let’s get this out of the way – XCOM2 – a turn based tactical combat / strategy game – is an extraordinarily well crafted game, and is right now the […]
Let’s get this out of the way – XCOM2 – a turn based tactical combat / strategy game – is an extraordinarily well crafted game, and is right now the […]
Kim and Sye have been busy attending some game industry conventions, GAMA in Las Vegas and the Australian Toy Hobby and Licensing Fair in Melbourne, so we catch up with […]
In this episode: We chat about the representation of faith in games and other media, which is code for “Evan gives a lecture on the representation of faith in Mother […]
We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with […]
In this episode: We celebrate our 3rd anniversary by chatting about our favourite trilogies and other things that come in threes. We also take some time to answer some listener […]
Thanks to Degica Games and their efforts to bring a growing catalogue of Japanese indie and arcade classics (Mushihimesama, RPG Maker, Crimzon Clover, Muv-Luv, and many more) to Steam, we […]
We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game […]
In this episode: We take a trip out to Sydney for GX Australia (and some tasty late night Thai desserts at Chat Thai), Australia’s first queer gaming convention. Features chats […]
Some of my favourite recent pieces have been developed by Bigshot Toyworks, including Monkey with a Gun, and The Four Horsies of the ‘Pocalypse (review to come). Here I’ll be looking […]
As some of you may be aware, I consider Adventure Time to be one of the most important shows of our generation. The way it plays with fantasy tropes using […]
You might recognise Miss Leopard (alias: Doronjo) from my previous figure review, which took a look at PLUM’s release, and as such I’ll keep the exposition short. She’s the protagonist […]
A couple of years before Mike Mignola would begin publishing stories featuring his iconic half-demon supernatural detective, there was a sketch of a character with the same name in the […]
In this episode: We finally get around to chatting about Star Wars Episode VII at length, since Evan was the last holdout who had not seen it. We talk about […]
In this episode: We are joined by officially new host (AKA replacement Adam) Jackson to chat about what we are looking forward to in 2016. We talk about the movies, […]
We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 […]
We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out […]
In this episode: Adam is back! Who knew scheduling a podcast for Australian and American timezones would be so tricky??? In this episode we look back at the year 2015 […]
In this episode: This episode was recorded all the way back in mid-December, but since I was busy holidaying back home in Malaysia and then eating way too much over […]
One of the things we want to do on this podcast is examine what it’s like to make games outside the European and American hotbeds of the industry. I was […]
One last convention related podcast to end the year. Sye and I checked out what was on at MeepleCon, and chatted with Mathew Utting (organizer of MeepleCon) and fellow game […]
In this episode: Sharona (of Popculture-y) joins us to chat about the Netflix original series, Master of None, representation and food. We also chat about what we’ve been up to […]
In this episode: We gather around the sharing tree to share how we indulge our consumerist popular media interests via online tools i.e. we chat about what we use online […]
We close out the month with the last of our PAX-related podcast episodes. Join us as we share our experiences at the convention and also share tips on how to […]
I’ve long been a fan of China Miéville’s work. Not that it’s always easy to read, mind you. Long, convoluted plot lines, outlined in jagged paragraphs, with incredible characters in […]
In this episode: We’re joined by Ken Lee of the Hyper Pixelcast for a wrap-up of PAX Australia and what games and experiences delighted us at the convention. We also […]
Aaron interviewed some indie board game designers, publishers and artists while he was at PAX Australia 2015. Listen on to find out what’s going on here in Australia. Episode link […]
The Mother series of JRPGs offers incredible depths of thematic discussion thanks to its enormous cast of characters, and tens of hours of gameplay. I intend to slowly pick away […]
Good Smile Company has given us two of the most impressive figures available from the Kill la Kill series in the form of Ryūko in her ultimate Senketsu Kisaragi uniform, […]
This last Incubator event was our second ever daytime one, and though we has slightly less people attending than the first one, we still saw a whole bunch of different […]
After production troubles, an extended waiting period, and offers of refunds, WeLoveFine has finally brought us the adorable “Discord Flutter On” statue based on original artwork by Samantha Bragg. For […]
This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people […]
In this episode: We were just at PAX Australia this weekend and spent some time chatting with some indie video game developers about the games that they were showing at […]
Cibele is a personal exploration of online romance, told through blog posts, chat logs, short film clips, and private conversations. In that spirit, here’s my review:Thanks for obliging me, Ruth. […]
My house is something of a shrine to the Mother series of videogames. I have fan art, figures, plushies and various official and unofficial publications all dedicated to this disarmingly […]
Welcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel […]
If you haven’t heard of Hatsune Miku (Miku-chan, Miku, or CV01), then you probably don’t go to enough geek conventions. She’s a “Vocaloid” – an avatar from a music synth […]
You might have noticed I’m a bit of a Hellboy fan. My collection of Hellboy/Mignolaverse figures is fairly comprehensive, but within this collection, Kotobukiya’s soft vinyl Hellboy stands out for […]
In this episode: This is an odd one. There’s a lot of puerile talk and sniggering, but hopefully we can make it through together. We talk about hard, pounding beats […]
In this episode: We are joined by Melissa Rogerson of PAX Aus Tabletop and Boardgames Australia to chat about running one of the biggest tabletop events of the year and […]
The third movie in the Evangelion re-re-(re-)boot, Neon Genesis Evangelion 3.0: You Can (Not) Redo, might be the least popular film in the latest incarnation, but it has given us […]
Journey was a new kind of “Game of the Year” for 2012. Media outlets were giving awards to a game that wasn’t filled with violence and gruff, white men. thatgamecompany […]
Yatterman Night (Yoru no Yatterman) is a wonderful new story in the Yatterman universe by Tatsunoko Productions. In the same style as the recent (and excellent) Gatchaman Crowds, Yatterman Night […]
Mike Mignola’s faith and folklore inspired Hellboy universe has been populated by a diverse cast of creatures, and Mignola’s iconic sketch of a monkey holding a gun captures the fun […]
As someone with an anime figure collection that has been cultivated to a specific taste, I occasionally find myself conflicted when a character I like gets a figure release that […]
The Legend of Korra was a revelation in Western cartoons. After the intricate and beloved Avatar: The Last Airbender introduced us to the world of martial arts inspired elemental manipulation, […]
In this episode: It’s a long episode as we attempt the inadvisable and have 7 people on an episode. We chat with Aussie indie game developers Chris Johnson (Expand), Jason […]
In this episode: Jackson joins us in this episode to talk about what we’ve been playing and watching lately and we discuss new releases we are excited about in the […]
Here we go for September. I was in Sydney for the month, so I didn’t get to go to my regular groups but it was really nice to visit other […]
In this episode: We’re joined again by Jason Kotzur-Yang to chat about his latest Kickstarter project, Ragnaroll. We talk about thematic integration and learning about your own design sensibilities. In […]
Initially, I wasn’t going to make it to September’s meetup as I would be/am still away in Sydney. Justin had other commitments as well, but Stefan was going to be […]