A personal reflection on a year and change making games
As we’re getting into the final month of 2018, many of us are getting into reflective mode. It’s time for best of the year lists, and check-ins on New Year […]
As we’re getting into the final month of 2018, many of us are getting into reflective mode. It’s time for best of the year lists, and check-ins on New Year […]
We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local […]
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll – […]
We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot […]
We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with […]
We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on […]
Kim’s game, Monstrous, is now being shipped to backers! We also chat about shipping games, dexterity games and designing games with kids and families in mind. In the second half […]
Kim and Sye have been busy attending some game industry conventions, GAMA in Las Vegas and the Australian Toy Hobby and Licensing Fair in Melbourne, so we catch up with […]
We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with […]
We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game […]
We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 […]
We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out […]
One of the things we want to do on this podcast is examine what it’s like to make games outside the European and American hotbeds of the industry. I was […]
One last convention related podcast to end the year. Sye and I checked out what was on at MeepleCon, and chatted with Mathew Utting (organizer of MeepleCon) and fellow game […]
We close out the month with the last of our PAX-related podcast episodes. Join us as we share our experiences at the convention and also share tips on how to […]
Aaron interviewed some indie board game designers, publishers and artists while he was at PAX Australia 2015. Listen on to find out what’s going on here in Australia. Episode link […]
This last Incubator event was our second ever daytime one, and though we has slightly less people attending than the first one, we still saw a whole bunch of different […]
This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people […]
Welcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel […]
Initially, I wasn’t going to make it to September’s meetup as I would be/am still away in Sydney. Justin had other commitments as well, but Stefan was going to be […]
I missed out on the bulk of July’s Incubator session as I flew off to Japan on that night, but I was very excited to be back in the swing […]
In this episode: Aaron chats with the creators of CatTube Famous, Josh Harvey and Liam Alkamraikhi about their successfully funded Kickstarter project, game jams, cats, emus, game aesthetics, web addresses, […]
What’s an Incubator Day? Apologies for this horrendously late session report for June’s Incubator event. The June event was actually a bigger affair than usual, as it was held in […]
In this episode: The board game focus continues on the podcast, as Aaron chats with Dylan Shearer and Aaron Sparke of Table Tyrant Games. Their Kickstarter for Tavern Fame will […]
In this episode: Aaron chats with Kim Brebach of Secret Base Games, currently Kickstarting the monster-throwing game of Monstrous. We chat about Kickstarter, shipping woes, lowering barriers for Kickstarter backers, […]
Getting Started A few things have changed since the last time I wrote about the first Incubator meetup back in October 2014. I’ve since stepped up my involvement and I’m […]
In early 2014, we recorded a podcast on creating vs. consuming. It was something that I had discussed a few times with the guys on the podcast, which is why […]
In this episode: Second podcast of the year and we delve into some meaty topics. I interview Australian board game designers Allen Chang and Simon Robertson about their upcoming projects […]
I’ve been interested in board game design from a young age, starting with statistic sheets for robots I drew in my notebooks and on to trying to design my own […]
After talks with a friend about how uncomfortable I feel supporting Team Ninja and their brand of “male-oriented” game design, I feel like I should elaborate on this topic in […]
[Re-post from evanritchie.blogspot.com] So here’s where I stand: We have gaming developing in two (or more, but we’ll stick with two for the minute) directions. One offers entertainment from narrative-heavy immersion […]
Today I listened to an excellent interview with Donald X. Vaccarino, creator of Dominion, on the Little Metal Dog Show. I was surprised to learn that Dominion had its genesis […]
So, Mike Krahulik (Gabe) from Penny Arcade is designing a deckbuilding RPG. From what I’ve read about it, it sounds like it has great potential and I am excited to […]
I’ve previously mentioned that I got into board games bass ackwards as a result of researching how to create my own card game (sordid details here). Also, it is pretty cliche […]