Touch Winners: Dream Quest
I’ve previously written about using the deckbuilding mechanic to represent progression in a role-playing game here, here and here. Personally, I’m still working on a design which has this as […]
I’ve previously written about using the deckbuilding mechanic to represent progression in a role-playing game here, here and here. Personally, I’m still working on a design which has this as […]
There’s a class of number puzzle where you’re given a string of numbers and you have to arrange them into a working equation using either any or a certain set […]
A while ago, in conversation with fellow podcaster/blogger Evan, I found myself needing to clarify something I had said on a whim. ‘I am not a gamer’ I proclaimed, and […]