Victory Pointers 017 – PAX Aus 2016 Interviews
We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local […]
We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local […]
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll – […]
We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot […]
We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with […]
We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on […]
Kim’s game, Monstrous, is now being shipped to backers! We also chat about shipping games, dexterity games and designing games with kids and families in mind. In the second half […]
Kim and Sye have been busy attending some game industry conventions, GAMA in Las Vegas and the Australian Toy Hobby and Licensing Fair in Melbourne, so we catch up with […]
We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with […]
We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game […]
We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 […]
We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out […]
One of the things we want to do on this podcast is examine what it’s like to make games outside the European and American hotbeds of the industry. I was […]
One last convention related podcast to end the year. Sye and I checked out what was on at MeepleCon, and chatted with Mathew Utting (organizer of MeepleCon) and fellow game […]
We close out the month with the last of our PAX-related podcast episodes. Join us as we share our experiences at the convention and also share tips on how to […]
Aaron interviewed some indie board game designers, publishers and artists while he was at PAX Australia 2015. Listen on to find out what’s going on here in Australia. Episode link […]
This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people […]
Welcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel […]