This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people to playtest your games and help you make it the best it can be. A party of fellow brave adventurers. People who share your passion. Where do you go? Who’s there to help you? The Australian board game design community is growing, and we want to share it with you. Our panel of playtest organizers and designers discuss the challenges and lessons learned from running tabletop game design communities and events. And you? You may have just found your party.”
Episode link below or on iTunes, and feel free to send us any feedback at email@example.com (for now). You can also follow us on Twitter as @victorypointers.
Victory Pointers Episode 002 – Growing Local Board Game Design Communities
Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.
Links for things we talked about:
Aaron Lim (@ehronlime) – Games Laboratory Incubator, The Action Points Podcast, this podcast right here
Ben Nelson (@concentricgames) – Concentric Games
Jason Kotzur-Yang (@endgamegames) – Brisbane Playtest Fest, End Game Games, Tablepop
Kate Raynes-Goldie (@oceanpark) – Playup Perth, Games We Play, FTI
Paul Sztajer (@pdyxs) – Unpub Mini Sydney, Board Games Australia, SeeThrough Studios, The Game Engine Podcast
Thomas Eliot (@sixpencegames) – NYC Playtest, Protospiel North East, Sixpence Games
I live-tweeted Kate’s panel here.
You can find out about the effect of visual quality of prototypes on feedback here.
I’ve compiled some resources that we talked about on the podcast in one handy page.
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