We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games.
Phil Walker-Harding – @AdventurelandG
What we talked about
2:58 – How did you start designing?
14:30 – How did crowdfunding platforms impact your experience designing and publishing games?
17:38 – Getting your name out there at the start
19:27 – Setting a design goal based on a publisher’s catalogue/style
21:00 – Breaking in and pitching to publishers
26:20 – Advice for budding designers wanting to get published – getting your name out there and submitting to design competitions
32:22 – The Grail Games approach to Kickstarter, and going beyond crowdfunding
40:37 – Factoring in production costs in designing games
42:26 – Changing themes/settings for games, collaboration between publishers and designers
53:45 – Seeing games being published after a long time
55:15 – Second editions of games
1:02:25 – The 2016 Spiel des Jahres nomination for Imhotep and the impact of a nomination
1:10:15 – What’s it like working with Reiner Knizia?
1:14:55 – The best game(s) Phil thinks he’s designed so far
Links to what we talked about
Games we mentioned
- Sushi Go!
- The Mad Magazine Game
- Test Match
- Park and Shop
- Archaeology, Archaeology: The Card Game and Archaeology: The New Expedition
- Pirates of the Spanish Main: Shuffling the Deck
- Through the Ages: A Story of Civilization and Through the Ages: A New Story of Civilization
- 51st State and 51st State: Master Set
- Sushi Go Party!
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co